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Magic Goat V2 by Emkaem
By Emkaem · High Levels and ControlEdit deck
Deck
- Green Prototypes
1
5
- Head Start
2
5
- Wild Saberpaws
2
5
- Mindless Horde
3
5
- Edrik the Fierce
4
5
- Siegebreakers
4
5
- Dark Harvest
5
5
- Laurus, King in Exile
5
5
- Needle Blast
6
5
- Archdruid Earyn
7
5
- Queen of Herds
7
5
- Crazy Bombers
8
5
Statistics
This deck (level ~5.00) is made of 12 cards: 9 units, 0 structure, and 3 spells. It contains 6 different races.
Its average speed is 0.42 cell on play. Its average mana cost is 4.50. 4 cards can be played as the first player (2 of them moving the front line), 6 as the second player (3 of them moving the front line).
Suggestions Learn more in the FAQ?
Inefficient Archdruid Earyn: This deck includes Archdruid Earyn (level 5) but has only 3 spell, which is unusually low. Consider adding an extra spell to get the most out of Archdruid Earyn.
High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.
Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.