Brawl Tracker

Brawl calculator

Dwarves -2 mana

Natural Sprint

All Dwarf units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Pirates -2 mana

Pirate Treasure

All Pirate units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Raven +1 movement

Scavengers

All Raven units benefit from an extra +1 movement on top of their initial movement.

Structures =2 mana

Aftershock

All structures cost 2 mana, regardless of their initial mana cost.

Rodents +3 strength

Small Plague

All Rodent units benefit from an extra +3 strength on top of their initial strength.

Pirates =2 movement

Pirate Mercenaries

All Pirate units have 2 movement, regardless of their initial movement.

Felines +2 strength

Noble Coalition

All Feline units benefit from an extra +2 strength on top of their initial strength.

Satyrs +1 movement

Self-control

All Satyr units benefit from an extra +1 movement on top of their initial movement.

Spells -2 mana

Eye of the Tempest

All spells cost ‑2 mana from their initial mana cost, for a minimum of 0.

Frostlings +4 strength

Goddess Boon

All Frostling units benefit from an extra +4 strength on top of their initial strength.

Toads =2 mana

Freedom Fight

All Toad units cost 2 mana, regardless of their initial mana cost.

Elders +3 strength

Elderly Wisdom

All Elder units benefit from an extra +3 strength on top of their initial strength.

Construct =2 movement

Lucrative Project

All Construct units have 2 movement, regardless of their initial movement.

Knights -2 mana

Heavy Metal

All Knight units cost ‑2 mana from their initial mana cost, for a minimum of 0.

Dragons +1 movement

Unleashed Fury

All Dragon units benefit from an extra +1 movement on top of their initial movement.

Undead +2 strength

Swift Demise

All Undead units benefit from an extra +2 strength on top of their initial strength.

Heroes +3 strength

Heroic Deeds

All Hero units benefit from an extra +3 strength on top of their initial strength.

Randomly merged deck

Pure Amalgamation

Both players use the same deck randomly made of 6 cards of each player’s initial deck.

Max 3 friendly units

Fights of Threes

There cannot be more than 3 friendly units on the board at all time.

High frontline

Thin No-Man’s Land

The frontline starts at and cannot be lower than the second row.

Confusion on damage

Stunning attack

Units get confused on receiving any damage.