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Ahmi of the Seas by Emkaem

By Emkaem · High Levels and ControlEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 2 mana2
    DoppelbocksDoppelbocks5
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 2 mana2
    Wild SaberpawsWild Saberpaws5
  • 3 mana3
    Counselor AhmiCounselor Ahmi5
  • 3 mana3
    Hunter’s VengeanceHunter’s Vengeance5
  • 4 mana4
    Edrik the FierceEdrik the Fierce5
  • 4 mana4
    SiegebreakersSiegebreakers5
  • 5 mana5
    Dark HarvestDark Harvest5
  • 5 mana5
    Laurus, King in ExileLaurus, King in Exile5
  • 6 mana6
    Twilight ProwlersTwilight Prowlers5
  • 9 mana9
    Siren of the SeasSiren of the Seas5

This deck (level ~5.00) is made of 12 cards: 10 units, 0 structure, and 2 spells. It contains 4 different races.

Its average speed is 0.83 cell on play. Its average mana cost is 3.83. 6 cards can be played as the first player (5 of them moving the front line), 8 as the second player (6 of them moving the front line).

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  • Chances to spend all mana
  • Chances to play all cards
How to read this graph?

High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.