Die Die Die by CriticalPancake

By CriticalPancake · Brawl and Spells -2 manaEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes5
  • 0 mana0
    Summon MilitiaSummon Militia5
  • 2 mana2
    DoppelbocksDoppelbocks5
  • 2 mana2
    Gifted RecruitsGifted Recruits5
  • 0 mana0
    Head StartHead Start5
  • 2 mana2
    Restless GoatsRestless Goats5
  • 2 mana2
    Wild SaberpawsWild Saberpaws5
  • 3 mana3
    Forgotten SoulsForgotten Souls5
  • 3 mana3
    FreebootersFreebooters5
  • 1 mana1
    Potion of GrowthPotion of Growth5
  • 3 mana3
    Dark HarvestDark Harvest5
  • 5 mana5
    Herald’s HymnHerald’s Hymn5

This deck (level ~5.00) is made of 12 cards: 7 units, 0 structure, and 5 spells. It contains 6 different races.

Its average speed is 0.58 cell on play. Its average mana cost is 2.00. 11 cards can be played as the first player (6 of them moving the front line), 11 as the second player (6 of them moving the front line).

Light deck: This deck has an average mana cost of 2.75, which might be a little low. Consider including one or two more expensive cards to be able to power through long games.

Many spells: This deck has 5 spells which might be unusually high. Consider swapping a spell for a unit or structure to be less situational.

Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.