Xuri’s Army by CryoPlasma

By CryoPlasma · RegularEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes3
  • 2 mana2
    DoppelbocksDoppelbocks3
  • 2 mana2
    Gifted RecruitsGifted Recruits3
  • 3 mana3
    Faun CompanionsFaun Companions3
  • 3 mana3
    Moonlit AerieMoonlit Aerie3
  • 4 mana4
    Broken TruceBroken Truce3
  • 4 mana4
    Pan HeraldsPan Heralds3
  • 4 mana4
    SiegebreakersSiegebreakers3
  • 5 mana5
    DreadfaunsDreadfauns3
  • 5 mana5
    Harvesters of SoulsHarvesters of Souls3
  • 5 mana5
    Xuri, Lord of LifeXuri, Lord of Life3
  • 7 mana7
    Herald’s HymnHerald’s Hymn3

This deck (level ~3.00) is made of 12 cards: 9 units, 1 structure, and 2 spells. It contains 5 different races.

Its average speed is 0.55 cell on play. Its average mana cost is 3.75. 5 cards can be played as the first player (4 of them moving the front line), 7 as the second player (5 of them moving the front line).

Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.

High mana curve: This deck’s mana curve appears to be a little high, making it likely to be overtaken by aggressive cheap decks. Consider balancing the cost of the cards a little more.

Slow deck: This deck has 7 cards that don’t initially move, which makes it more likely to struggle against aggressive and rush decks. Consider swapping some static cards for some movers.