
Unstable Guards by Derk
Deck
- Green Prototypes
1
3
- Destructobots
2
3
- Gifted Recruits
2
3
- Spare Dragonling
2
3
- Unstable Build
2
3
- Wild Saberpaws
2
3
- Greengale Serpents
3
3
- Linked Golems
3
3
- Edrik the Fierce
4
3
- Embers of Chaos
4
3
- Scrapped Planners
4
3
- Hearthguards
6
3
Statistics
This deck (level ~3.00) is made of 12 cards: 11 units, 1 structure, and 0 spell. It contains 5 different races.
Its average speed is 1.00 cell on play. Its average mana cost is 2.92. 8 cards can be played as the first player (7 of them moving the front line), 11 as the second player (9 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.
Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.