Unstable Guards by Derk
Deck
- 1Green Prototypes3
- 2Destructobots3
- 2Gifted Recruits3
- 2Spare Dragonling3
- 2Unstable Build3
- 2Wild Saberpaws3
- 3Greengale Serpents3
- 3Linked Golems3
- 4Edrik the Fierce3
- 4Embers of Chaos3
- 4Scrapped Planners3
- 6Hearthguards3
Statistics
This deck (level ~3.00) is made of 12 cards: 11 units, 1 structure, and 0 spell. It contains 5 different races.
Its average speed is 1.00 cell on play. Its average mana cost is 2.92. 8 cards can be played as the first player (7 of them moving the front line), 11 as the second player (9 of them moving the front line).
Suggestions Learn more in the FAQ?
Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.
Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.