Unstable Guards by Derk

By Derk · RegularEdit deck

  • 1 mana1
    Green PrototypesGreen Prototypes3
  • 2 mana2
    DestructobotsDestructobots3
  • 2 mana2
    Gifted RecruitsGifted Recruits3
  • 2 mana2
    Spare DragonlingSpare Dragonling3
  • 2 mana2
    Unstable BuildUnstable Build3
  • 2 mana2
    Wild SaberpawsWild Saberpaws3
  • 3 mana3
    Greengale SerpentsGreengale Serpents3
  • 3 mana3
    Linked GolemsLinked Golems3
  • 4 mana4
    Edrik the FierceEdrik the Fierce3
  • 4 mana4
    Embers of ChaosEmbers of Chaos3
  • 4 mana4
    Scrapped PlannersScrapped Planners3
  • 6 mana6
    HearthguardsHearthguards3

This deck (level ~3.00) is made of 12 cards: 11 units, 1 structure, and 0 spell. It contains 5 different races.

Its average speed is 1.00 cell on play. Its average mana cost is 2.92. 8 cards can be played as the first player (7 of them moving the front line), 11 as the second player (9 of them moving the front line).

Lack of AoE: It doesn’t look like this deck includes any way to deal damage to multiple units at once. Consider bringing a card or card combo which can clean several units.

Unbalanced mana cost: This deck has most cards costing an even amount of mana, therefore reducing the amount of cards that can be played on odd turns. Consider balancing the mana cost a bit more.